EUIV - Amaranthine Invitational (custom nation observer game)

Author: kamichi
Published: 2017-12-18, edited: 2017-12-18
~40 custom nations battle it out.

Part of the campaign:

EUIV - Amaranthine Invitational

~40 custom nations and there can only be one winner. Welcome to the Amaranthine Invitational.

This is primarily a stream on www.twitch.tv/kamichi
VODs + other vids on www.youtube.com/kamichi

I can't possibly explain every nuance of EU4 to a new player, but I'll try to give everyone a crash course in this first update, so stay tuned.
The political map in 1444. This shows national borders only and is the main map mode we use.

Here's an intro vid to give you a rough idea of who everyone is:

https://www.youtube.com/watch?v=LMZjRcZfWKo
The religious map in 1444.

Stark religious divisions in Europe. The greyish-white indicates Norse. Yellow means Catholic. Barely discernible whiter white means Confucianism. The Copts rule Egypt. Everything else is reasonably close to historical accuracy.

Except for the Nahuatl barbary pirates of course.
Every province has three types of development: administrative, diplomatic and military.

They form the basis of a country's economy. Among many other effects, more Admin improves tax income, more Diplo improves production income, more Mil improves the amount of draftable soldiers (manpower).

This table shows the provinces with the most development in the world. I haven't changed anything about these, other than which country owns the provinces at the beginning of the game.
When added together, a country's total development is a decent indicator of how powerful they are. There are a lot more indicators of power (income, ideas, max manpower, techs, allies) but it's pretty complicated to explain straight up.

What I mean to say is that while Bengalistan have started with 329 development and Legendia have started with 277, both nations are still reasonably balanced together through other means.

For those of you who know EU4, every non-horde nation had a cap of 550 points in the nation designer and started with 1 colonist as a tradition. Most nations hit the cap.
This is your first taste of how complicated things can get. You don't need to know what any of these income sources are or what they mean, it's just going to be cool to look back on later.

Intro complete. See you in 6 years for the 1450 update!

Next chapter:

Game: Europa Universalis IV

EUIV - Amaranthine Invitational #1 (1450)

Images: 52, author: kamichi, published: 2017-12-18

Check out another AAR:

Game: Hearts of Iron III

Die Kaiserzeit : Chapter 1, A Thousand Year Reich

Images: 48, author: Mattekillert, published: 2017-02-01