Civ Hybrid Game Mk.VII Part Ten: A New Part Has Risen

Published: 2018-04-01, edited: 2018-04-02
Welcome to the Civ Hybrid Games: a Civ V AI game with a unique feature: YOU can alter the game's events!

Part of the campaign:

Civ Hybrid Game Mk.VII

Previous part:

Game: Civilization V, Sid Meier's

Civ Hybrid Game Mk.VII Part Nine: Wail, You Ships of Tarshish

Images: 105, author: Canadian_Christian, published: 2018-03-24

Welcome all to the Tenth part of the Seventh Hybrid Games! Your narrator this part is /u/EmeraldRange. Coalition choices for Part 11 will be due on FRIDAY @ 0200 GMT and should be sent to /u/Aimerais, who is the Plotrunner for this Mark! There will be events released for everyone to consider in their submissions for Part 11.

If you're looking for rules or regulations to guide your choices and actions, or just some general info, please refer to the sidebar on reddit.com/r/CivHybridGames, where you can find the wiki and the very important format template for coalition submissions.
We start of with the remains of Phoenicia. Byzantium has very nicely secured their borders; it doesn't look good for the Omanis' chances. Jerusalem is devoid of troops and a new Egyptian city seems to have been settled
aandd we get to to the clusterfuck that is Georgia now. From what I know from the secret mod mods and the plot docs it seems like the state of Kutaisi has spontaneously erupted in the middle of georgia while western Georgia has been taken ove rby some Byzantines. Persian troops are on the frontlines near Zugdidi.

Of note: none of the Georgian factions are at war with each other IIRC
You might have seen in in the last slide, but the MAD LADS Babylon too Zestafoni! They actually did it!

There's also a new faction up north in Central Asia that is definitely not Caesar trying to come back in the form of Assyria.
We now move to the border gore that is the Omani=Persian border. Look at all the nice nice Pesedjet people worshipping me as their pharoah.

And this is the Nile itself. I don't quite know why there's a huge fleet there, but I hope it's not war.
And so the very slow and minimal war begins with each side trying to move fast forts and mountains as Berytos burns to the ground.
Geez, did you see Tyre grow up to 3. Now that's efficiency. Also RIP Berytos
Ah I see what Oman's fleet was for: to attack the Byzantines in the Mediterranean. Good thing Egypt didn't go to war because our coasts wouldn've been attack by turn 5. Byz AI needs nerf plox.
As Tyre grows to five, the Grand Coalition troops retreat from Byzantium.
gg Oman. You reduced Theodosiopolis by 1 pop.
Sneky sneky Byzantium builds a city right in the middle of the frontline. The madlads! Also Persia has two settlers to retalliate with.
In the midst of the unsettled desert is one Central Asian Knight. Woop woop.
Oh come on Persia. Byzantium captured one of your settlers and the other is just sitting there. You do know that they can't attack, right?
And all the troops retreat except fo that settler.
Woopdedoop more Byzantine cities
Kutaisi builds a wonder so shortly after independence. It isn't a rump state after all?
The front has completely switched directions and the Buzantines approach TGC cities.
Ouch. Byzantium is gonna have a harder time fighting Persia on its own turf. Maybe Aime should also account for this in plots?
Attalia is already at 5 pop and Tyre is back at 10. Byzantine settlers keep moving in.
An Omani soldier stands in the junction of 4 citadels. RIP.
And we are at the ending shots. Byz has too many ciites

With that I'm out. I'm EmeraldRange and this is CHG (not the Hockey Games).

Next chapter:

Game: Civilization V, Sid Meier's

Civ Hybrid Game Mk.VII Part Eleven: Ideologically Driven

Images: 92, author: Canadian_Christian, published: 2018-04-15

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Game: Civilization V, Sid Meier's

CBRMK2.1 Part 113 - Poor Unfortunate Souls

Images: 62, author: Limerickarcher, published: 2018-04-11