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Game: Civilization V, Sid Meier's
Civ Hybrid Game Mk.X.V Part Zero: All Aboard Albion
Civ V AI game with a unique feature: YOU can alter the game's events. This is an interim mark between Marks 10 and 11, as we prepare for the 11th mark. This mark is set in Great Britain.
Game: Civilization V, Sid Meier's
Civ Hybrid Game Mk.VII Part Eleven: Ideologically Driven
A Civ AI game with a twist: YOU decide what happens to the civs! If you're looking for rules or regulations to guide your choices and actions, or just some general info, please refer to the sidebar on reddit.com/r/CivHybridGames, where you can find the wiki and the very important format template for coalition submissions.
Game: Civilization V, Sid Meier's
Civ Hybrid Game Mk.VII Part Ten: A New Part Has Risen
Welcome to the Civ Hybrid Games: a Civ V AI game with a unique feature: YOU can alter the game's events!
Game: Civilization V, Sid Meier's
Civ Hybrid Game Mk.VIII Part Eight: It's a Most Wonderful Time
Welcome to the Civ Hybrid Games: a Civ V AI game with a unique feature: YOU can alter the game's events!
Game: Civilization V, Sid Meier's
Civ Hybrid Game Mk.VII Part Six: That's a Lot of Wives!
Welcome to the Civ Hybrid Games: a Civ V AI game with a unique feature: YOU can alter the game's events!
Game: Civilization V, Sid Meier's
Civ Hybrid Game Mk.VII Part Five: On Rebellious Provinces
Welcome to the Civ Hybrid Games: a Civ V AI game with a unique feature: YOU can alter the game's events!