Civilization VI, Sid Meier's AARs

Civilization VI, Sid Meier's After Action ReportsCivilization VI is a turn-based strategy video game in which one or more players compete alongside computer-controlled AI opponents to grow their individual civilization from a small tribe to control of the entire planet across several periods of development. This can be accomplished by achieving one of several victory conditions, all based on the 4X gameplay elements, "eXplore, eXpand, eXploit, and eXterminate". Players found cities, gather nearby resources to build and expand them by adding various city improvements, and build military units to explore and attack opposing forces, while managing the technology development, culture, and government civics for their civilization and their diplomatic relationships with the other opponents.

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Game: Civilization VI, Sid Meier's

Utter Frenchness - Part 6

Images: 50, author: SavageRoderick, published: 2019-01-28

Civilization VI played badly on a large map with a childish stereotype of a French approach to life guiding the decisions.

Part 5 - An odd, in-betweeny episode in which a lot of little things happen. If this is your favourite episode you're a pervert.

Game: Civilization VI, Sid Meier's

Utter Frenchness - Part 5

Images: 54, author: SavageRoderick, published: 2019-01-27

Civilization VI played badly on a large map with a childish stereotype of a French approach to life guiding the decisions.

Part 5 - Special Episode: In which the voyages of the Famous Jean Reno around the various seas are chronicled and the circumstances in which several foreigners were first met are revealed.

Game: Civilization VI, Sid Meier's

Utter Frenchness - Part 4

Images: 45, author: SavageRoderick, published: 2019-01-27

Civilization VI played badly on a large map with a childish stereotype of a French approach to life guiding the decisions.

Part 4 - In which the French can't get a minute to themselves to concentrate on developing a distinguished case of gout, earn a real respect for the Portuguese, meet someone new, acquire a weird pet and say goodbye to a respected, if fairly useless, adversary.

Game: Civilization VI, Sid Meier's

Utter Frenchness - Part 3

Images: 40, author: SavageRoderick, published: 2019-01-26

Civilization VI played badly on a large map with a childish stereotype of a French approach to life guiding the decisions.

Part 3 - In which the French remain aloof and even slightly sleepy while the rest of Europe goes bananas, some new oddballs introduce themselves and France gets bigger with a satisfactory lack of effort on the part of the French.

Game: Civilization VI, Sid Meier's

Utter Frenchness - Part 2

Images: 39, author: SavageRoderick, published: 2019-01-25

Civilization VI played badly on a large map with a childish stereotype of a French approach to life guiding the decisions.

Part 2 - In which the French struggle to deal with people on horses, exact a bloody but proportionate vengeance on their enemy, abduct a lot more foreigners and learn to engage in trade and diplomacy while upholding their commitment to being indifferent and moody. Concerns that Big Fred might be going senile also arise.

Game: Civilization VI, Sid Meier's

Utter Frenchness - Part 1

Images: 31, author: SavageRoderick, published: 2019-01-24

Civilization VI played badly on a large map with a childish stereotype of a French approach to life guiding the decisions.

Part 1 - In which the French do some diplomacy, mooch around a bit and then suffer a series of misfortunes that put them within a nostril hair's breadth of losing their capital

Game: Civilization VI, Sid Meier's

Utter Frenchness - Intro

Images: 30, author: SavageRoderick, published: 2019-01-23, edited: 2019-01-24

Civilization VI played badly on a large map with a childish stereotype of a French approach to life guiding the decisions.

Introduction:
In which the French blunder helplessly into numerous cliches, are brusque with all of their neighbours, walk around a lot and, perhaps inevitably, fall out with the Germans.