"An After Action Report (or AAR) is any form of retrospective analysis on a given sequence of goal-oriented actions previously undertaken, generally by the author themselves." - Wikipedia
Here, at After Action Report Library we try to store and preserve as many game-related AARs as possible. You can view them and even upload them for free. Oh, and we use cookies.
Game: Civilization VI, Sid Meier's
Utter Frenchness - Part 6
Civilization VI played badly on a large map with a childish stereotype of a French approach to life guiding the decisions.
Part 5 - An odd, in-betweeny episode in which a lot of little things happen. If this is your favourite episode you're a pervert.
Part 5 - An odd, in-betweeny episode in which a lot of little things happen. If this is your favourite episode you're a pervert.
Game: Civilization VI, Sid Meier's
Utter Frenchness - Part 5
Civilization VI played badly on a large map with a childish stereotype of a French approach to life guiding the decisions.
Part 5 - Special Episode: In which the voyages of the Famous Jean Reno around the various seas are chronicled and the circumstances in which several foreigners were first met are revealed.
Part 5 - Special Episode: In which the voyages of the Famous Jean Reno around the various seas are chronicled and the circumstances in which several foreigners were first met are revealed.
Game: Civilization VI, Sid Meier's
Utter Frenchness - Part 4
Civilization VI played badly on a large map with a childish stereotype of a French approach to life guiding the decisions.
Part 4 - In which the French can't get a minute to themselves to concentrate on developing a distinguished case of gout, earn a real respect for the Portuguese, meet someone new, acquire a weird pet and say goodbye to a respected, if fairly useless, adversary.
Part 4 - In which the French can't get a minute to themselves to concentrate on developing a distinguished case of gout, earn a real respect for the Portuguese, meet someone new, acquire a weird pet and say goodbye to a respected, if fairly useless, adversary.
Game: Civilization VI, Sid Meier's
Utter Frenchness - Part 3
Civilization VI played badly on a large map with a childish stereotype of a French approach to life guiding the decisions.
Part 3 - In which the French remain aloof and even slightly sleepy while the rest of Europe goes bananas, some new oddballs introduce themselves and France gets bigger with a satisfactory lack of effort on the part of the French.
Part 3 - In which the French remain aloof and even slightly sleepy while the rest of Europe goes bananas, some new oddballs introduce themselves and France gets bigger with a satisfactory lack of effort on the part of the French.
Game: Civilization VI, Sid Meier's
Utter Frenchness - Part 2
Civilization VI played badly on a large map with a childish stereotype of a French approach to life guiding the decisions.
Part 2 - In which the French struggle to deal with people on horses, exact a bloody but proportionate vengeance on their enemy, abduct a lot more foreigners and learn to engage in trade and diplomacy while upholding their commitment to being indifferent and moody. Concerns that Big Fred might be going senile also arise.
Part 2 - In which the French struggle to deal with people on horses, exact a bloody but proportionate vengeance on their enemy, abduct a lot more foreigners and learn to engage in trade and diplomacy while upholding their commitment to being indifferent and moody. Concerns that Big Fred might be going senile also arise.
Game: Civilization VI, Sid Meier's
Utter Frenchness - Part 1
Civilization VI played badly on a large map with a childish stereotype of a French approach to life guiding the decisions.
Part 1 - In which the French do some diplomacy, mooch around a bit and then suffer a series of misfortunes that put them within a nostril hair's breadth of losing their capital
Part 1 - In which the French do some diplomacy, mooch around a bit and then suffer a series of misfortunes that put them within a nostril hair's breadth of losing their capital
Game: Civilization VI, Sid Meier's
Utter Frenchness - Intro
Civilization VI played badly on a large map with a childish stereotype of a French approach to life guiding the decisions.
Introduction:
In which the French blunder helplessly into numerous cliches, are brusque with all of their neighbours, walk around a lot and, perhaps inevitably, fall out with the Germans.
Introduction:
In which the French blunder helplessly into numerous cliches, are brusque with all of their neighbours, walk around a lot and, perhaps inevitably, fall out with the Germans.